This page remains quite slim, as FAQ pages go, probably because the game isn't really that difficult once you get into the swing of things. There are a few points that seem to fox just about everyone, though, and it's for this reason (mainly) that this page exists. If you have a question that's not answered below, email me, and I'll do my best to answer.
Q: OK, you've got me interested in
this game... Where can I
A: I did have a lead in the form of a guy in Japan who sold Policenauts and Snatcher in various formats, but I recently discovered that he's given up to focus on other things. Specific to the UK, it might be worthwhile looking on the Computer Exchange website, or in your local branch. I've found both Saturn and Playstation versions in there. As for the rest of the world, if you have similar second-hand software outlets, start digging through their stock. Sites like ebay may also be worth a look.
Q: I have just arrived at the Beyond
Department (BCPD). I'm at the reception area. The desk
sergeant is sitting down
behind his desk, with a couple of other people standing around. What do
I do to advance?
A: When you enter the building, the desk sergeant immediately notices you and says something. When you talk to him, you get a close up of his face, then you can start questioning him. The important thing to do would be to select option 1, then 3, to ask about Ed. When you're done talking, when you choose to move to a new location, Ed's office will be the newly available option.
Q: What's the pass-code to the Tokugawa
computer system (T-GEAR99)?
There's a table of symbols and I have no idea what they all mean...
A: For this code, you need to refer to the Kamon List in the manual, and click on the symbol which matches the name given by the computer. Below is a representation of the T-GEAR99 code screen, with the relevant names added...
...For example, the sequence might be:
Note that the screen display and the sequence is random, changing every time you play. If you get any wrong, it resets, and display a newly randomised screen. There seems to be no limitation to the number of times you can do this, because it's necessary to the game that you view the contents of the CD. Once you've entered the correct sequence, insert the CD by clicking on the vertical slot on the tower unit of the machine and you're into the DDS/NARC presentation.
Q: I'm at the Astronauts Memorial
I've found a beheaded body in a spacesuit and now I'm being attacked by
a swarm of
mosquitoes. What do I do?
A: The sticky end of Jun Ishida... After a brief period of trying to shoot the little buggers flying around you, Jonathan should give up. Move off to the Apollo Exhibit, and you'll suddenly find yourself being shot at by another guy in a space suit. It only takes a few hits to put him down, luckily, because having been hit by the mozzies, your life bar is already depleted somewhat. Once he's on the floor, examine him, then the fire extinguisher on the wall. Eventually, you'll take it. Move now to the Reception area, examine the rock in the middle of the screen, and Jonathan will shoot it, attracting and killing all the robot mosquitoes.
Q: I've got to this bit where there's a
bomb in a bag shop.
How do I defuse the bomb?
A: There's a complete guide to defusing the bomb, written by Chris Hoffman, available here as a text file. A full HTML version, including annotated screenshots is in the works.
Q: I'm at the AMM again, after
Marc's been kidnapped.
What is the monitor code so I can spot him?
A: In Karen's BBC van, you can switch between eight camera views of various areas of the museum. Ed and Meryl are in place on cameras 5 and 1 respectively. Use the buttons by the monitors to mount a surveillance on the museum. Soon enough, cameras 3 and 4 go on the blink, so send Meryl in to investigate. Shortly the picture comes back, and Meryl is now on camera 3. Talk to her to see what happened (not that you'll understand it). She'll then disappear. Check on Ed to keep him informed and you'll soon see a familiar face (or should I say mask?) appear on camera 3. Examine this new appearance, then let Ed know and he'll be on his way there, but not quick enough, as the guy will disappear very shortly. Flick through the monitors until Ed appears on camera 3 and Meryl appears on camera 7. Talk to both to keep them informed, and you'll soon find Marc on camera 1, accompanied by a man in a space suit. Let Meryl and Ed know, and Meryl will speed off to that location. Again, not fast enough, as they'll have moved long before she get there, and reappear on camera 7. Talk to either Meryl or Ed to inform both of them, and they'll try to outflank the bad guy and rescue Marc.
Q: Where can I get some 'spoiler'
information about this
A: Right here, in fact. A little reluctantly, I've decided to put my Policenauts Spoiler Zone online. Packed full of information, advice, character detail, facts, and more that a little conjecture, it's not yet complete, but I hope to turn it into a full-blown Policenauts resource.
Q: Is there an anime series based on
A: As far as I'm aware, there is no Policenauts anime. This isn't saying much, though, as I'm sure there's plenty of anime in Japan that never makes it out of Japan. Let's say that it's unlikely, which is a shame, as the universe created for the game holds a lot of potential.
Q: There are two endings to
the original Metal
Gear Solid - one where Meryl Silverburgh dies, one where she survives -
but only one
'true' ending. Since it seems that Meryl will not be appearing in MGS2:
Sons of Liberty,
but does appear in Policenauts, this must mean she lives
through the game, right?
A: The best answer I can give is that Meryl does live through Metal Gear Solid. That's the only way she can possibly end up working for the Beyond Coast Police Department in Policenauts.
My only source of confusion and doubt is the timescale: Policenauts is set in 2042, but aren't the Metal Gear games set in the here-and-now? Or in the very near future..? If Meryl's 24 years old in Policenauts, she was born in 2018. This would have to mean that Metal Gear Solid is set sometime shortly before 2038. Following this timeline, by the time of MGS2, she must already be working on Beyond Coast. The strange thing about this is that it means Solid Snake must be the oldest sneaker in the business - likely to be in his 60s or 70s, since the earlier Metal Gear games were set in the 1990s.
Q: Do you know of a translation of any
Policenauts, and if so, where I can find such a translation?
A: There have been rumours of a translation. The guy that translated Metal Gear Solid offered to do it FOR FREE on the Konami US messageboard. Konami US weren't interested (were they even listening?). To the best of my knowledge, there's only one person actually working on translating the game's script.
According to the UK press, the English 3DO version was published, but it's never been seen... Gamefan somehow reviewed the English Sega Saturn version, shortly before it was canned.
Q: This website's pretty
cool, can I link to
A: Flattery works every time. If you want to link directly to the UK Policenauts Resource, look at the 'Link to me!' page