They're more than meets the eye, y'know!
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| Autobots | |
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Arcee Named after the only female TransFormer in TF The Movie, and only looking vaguely similar, Arcee is undoubtedly the best looking 'Motorbike-to-Robot' TransFormer ever (compare her to the Armada one, Sideways, for example). Her transformation is simple and both robot and bike modes are quite convincing. There are one or two drawbacks, though... although robot mode is incredibly poseable, the front of the bike just hangs off her back, looking completely out of place, and she's incredibly small. Then again, all the Energon toys are tiny... vehicle modes tend to be on a par with the Gen 1 Autobots. Her Energon weapon, some kind of bow, is rather large - almost as big as she is - and doesn't look entirely convincing, and the little 'Energon Chip' seems to have a lens intended to enlarge the Autobot symbol in the recess in her chest... but it doesn't work. The Energon weapon also attaches to bike mode, sort of like panniers, only more dangerous. In Japan, Arcee is known as Ariel |
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Ariel
Paradron Medic Basically the same as the above figure, but with green instead of pink. I'm not sure exactly what a Paradron Medic is, but there are statues around that look like a green version of Arcee, so who am I to argue? This is a limited edition repaint, one of 3,000 in the world, and it was bought for me as a birthday present. For the time being, I intend to keep her in her packaging but, since this is the Japanese packaging, it would be far easier to bring her out without destroying the packaging than it would be on a US or UK release. |
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Skyblast An obvious homage to the Gen 1 TV series character Skyfire (as opposed to the Macross knockoff toy Jetfire), this is a fairly neat little thing which looks reasonable in both robot and jet modes. Mold detail is incredible, and the paint job is pretty good. Jet mode has some sort of cargo claw on the underside. While the transformation instructions leave these claws extended behind his legs, I think it looks better to have them folded forward against his legs. Transformation is quite simple, and has a surprising feature whereby you twist the chest round and the head automatically turns with it. Unfortunately, due to a feature of the transformation, his head won't turn in robot mode. His Energon weapon comes in three parts - a staff/rifle, and two 'blade' parts. These parts all fit together to form a large spear/lance weapon. All three parts also attach to Skyblast in jet mode, making him look even more sleek and dangerous. |
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Downshift While the US/UK release of this model is known as Downshift, the original Japanese name - Wheeljack - is more familiar and more appropriate to a character who looks like this one. Just check the Binaltech version for a comparason of the heads. Binaltech Wheeljack is much harder-edged, but all the character is there. For the most part, though, he's very much a homage to the original Gen 1 Wheeljack, from the colouring of the car, to the windscreen effect on his chest, even down to the look of his feet. While these fold up into his legs (a very Binaltech-inspired trick) they are VERY similar to halves of the front of the Lancia Stratos - Gen 1 Wheeljack's car form. While the storage of Downshift's feet may come straight from the Binaltech project, everything else is barely upgraded from the basic models in this range. If it weren't necessary for the 'Superlink'/'Powerlinx' feature, there would be no need for the levers which move the car's roof and windscreen down over the backs of the legs. Downshift's Energon weapons are a pair of guns. One is a missile launcher which looks like a modified exhaust system, the other is some form of double-barrelled shotgun. The pegs are quite awkwardly placed for using them individually, but both can plug into the car mode's detachable spoiler, to make a very strange looking double weapon. I can think of better ways of handling his guns, but it's certianly original. No Energon chip with this fella though... |
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Rodimus Quite an unusual take on the 'Hot Rod' character. Rather than being a super-sleek sports car, he's quite a heavy looking truck... and he's not even a Prime! (That having been said, I believe the Superlink version is known as Rodimus Convoy, so originally he was a Prime). Even so, there are elements of homage to this model, from the flame pattern which adorns both the front of the truck and the robot's chest to the 'collar' detail. Like Downshift, the colouring is basically similar also. Transformation is reasonably simple, though some parts are a little flimsy - particularly the joints of the spoiler which ends up on the robot's cuffs. Stowing his hands is quite clever, but the handling of the legs makes them look far more stubby that they actually are. His knee joint is in roughly the right place, but the grille and bumper from the truck come right the way up his thighs. With both Rodimus and Downshift, the 'Superlink'/'Powerlinx' feature has something of an impact on the robots, both individually and when joined. Neither suffers dramatically as the legs, but Rodimus looks very awkward as the torso. The feature itself is quite ingenious, though it often ends with huge amounts of robot parts hanging off the back of the linked robot. Rodimus has only one weapon, a missile launcher, which can plug into the truck's spoiler, looking like a large jet engine, as it's projectile is molded like a flame. Rodimus also came with no Energon chip. |
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Omega
Supreme I spent ages procrastinating over this one. It's huge, it's expensive and, when it comes down to it, it's not the world's greatest TransFormer. Around the same size as Armada Unicron, Omega Supreme is composed of two different parts - a futuristic crane/claw truck and a spacecraft which looks very much like an ocean-going battleship. Molded detail abounds, but the paint job is rather garish, and the two halves don't quite look right together in robot mode, though Hasbro addressed this with a repaint they called Omega Sentinel. Transformation is ridiculously easy for something so large, nowhere near as complicated as Unicron. The crane/claw truck barely does anything, and the most complicated part of the battle cruiser is making the foot. The two halves then just plug together, and a little HeadMaster figure turns into the head. Robot mode is surprisingly posable, though the movement of the left arm is hindered somewhat by the missle launcher on the shoulder. Being such a big fellow, it should come as no surprise that Omega Supreme has some electronic lights and sounds, though they're fairly minimal and quite disappointing. A button on the left forearm activates a laser blast effect from his fingers, and the movement of the cannon sets off a firing sound effect. The right side has no special features. No Energon chip with this big fella. |
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Roadbuster
Wild The original colourscheme for Roadbuster (aka Ironhide in the US and UK) was garish and unpleasant - bright red and bright blue for the most part. This version has a much more subtle dark green and dark blue scheme. It's essentially the same (bar one or two important things) as the original, but looks much better. Transformation is very simple, and the model is very, very chunky. This one, above all others in the Superlink/Energon line, seems to suggest they were aiming at a much younger audience. The biggest disappointment is that the model has been greatly simplified, in that the clicking part of the neck arrangement - possibly intended to sound like machine gun fire - has been removed (though the ridges in the lower part of the neck remain). Criminally, the electronics have also been removed, meaning no cool battery-powered sound effects. The battery compartment has even been glued shut... It's almost tempting to get the original cheaply, and steal the electronic parts from that. And in a bizarre twist of fate, the US/UK version - Energon Ironhide - still has the electronics! As far as the model itself goes, the arms - or, more specifically, the hands - could have been much better. Jointed hands from a Binaltech model could easily have been fitted and/or the hands could have been stowed in the wrists while in vehicle mode. Much of this model suggests lazy design... especially when you consider that the head is completely visible in vehicle mode! Still, the new colour scheme makes for a huge improvement. That, and the fact that he was on sale at Forbidden Planet, conspired to make me part with some cash... And this one comes with an Energon chip and an axe made up of a crane arm and two halves of a tyre. Um. Yeah. |
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Treadbolt A redecoration of Armada's Scavenger, Treadbolt was bought for me as a gift when a friend found it lying around in a charity shop, priced 99p! It's missing the missile (which would be lauched from its left hip), but was completely intact in every other way - even the Mini-Con, Rollbar, was still in the box, and the whole thing is in perfect condition. The colour scheme is a little garish but, while Scavenger was very much a homage to the Constructicons, Treadbolt carries on the homage by having similar colours to the Gen 2 re-release of the Constructicons. It's a very clever bit of toy engineering. The vehicle mode's shovel becomes the lower part of the legs having flipped round to the back of the vehicle - the spiked roller from the back of the vehicle is behind, and activates the stomping sound effect when it's rolled along. With a couple of tabs connected to the outer part of the roller, the 'feet' stomp up and down in time to the sound effect.
Treadbolt has only one Mini-Con activated feature - the missing missile - but another two Mini-Con ports on his shoulders. His Mini-Con, Rollbar, is a simple redecoration of the original, and has quite a strange transformation - much like Binaltech Grimlock and Wheeljack, the vehicle's seats become the robot's feet. |
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Bulkhead Originally known as Sprung in Japan, this character appears to be a homage to the Gen 1 character Springer - both are green helicopters, both use their rotor blades as a weapon. In common with most of the Energon line, however, Bulkhead's articulation is far in advance of Springer, who sacraficed much for the much-vaunted triple-changer status. Also in common with some parts of the Energon/Superlink line, Bulkhead's robot mode owes much to Mobile Suit Gundam - the legs in particular have very MS-like proportions and styling, and the hips have similar armour-flaps (the helicopter mode's wings), upon which are mounted twin missile launchers. This in one of the few disappointments with Bulkhead, as these and the rotor blades make up the whole of his armaments - no handgun of any kind. He does come with a drone thing, with which he can combine in both modes - the helicopter gets extra guns and thrusters, the robot gets huge pincered armes and shoulder cannons. Other than this, he's an excellent model, marred only by poor quality control - his upper legs have been attached backwards, so the screws are showing at the hips, and the detail is at the back... Though it may be possible to fix this. |
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Bulkhead's
Drone Very reminiscent of ED-209 from RoboCop, but decorated in a rather jarring combination of blue, sliver, black, and two shades of green to provide a modicum of consistency with Bulkhead. As mentioned above, as well as being a strange walker thing, the drone can combine with Bulkhead in two ways. Fold in the legs, and it's a gun/thruster pod for the helicopter. Leave the legs out and plug it onto the robot's back and it's and extra pair of very large arms and twin shoulder cannons. The drone houses some basic electronic lights and sounds - the square green button on top activates the cannon fire sound and makes the guns flash red. Underneath, two recessed round green buttons play two different transformation sounds. Not quite sure I understand that layout, especially considering that connecting the two in either mode will activate the gunfire, intentionally or otherwise, but it's nice to have these little gimmicks all the same. |
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Highwire Actually the second version of Highwire in Energon (the first was one of the team of three Mini-Cons who combined to form the new version of Perceptor), this is a very much oversized version of the same robot, with much more detail and a slightly more complicated transformation. Additionally, he was packaged with a 'Kicker' figure, which is where things get interesting. In Japan, Kicker was a Microman figure, with amazing articulation... This version is very much cut down in terms of joints, probably to comply with western toy safety standards. Oddly, though, neither were quite the right scale to sit on Highwire without looking like children who shouldn't be riding motorbikes. While the bike undoubtedly looks great - the scope for extra detail was not wasted - Highwire's robot mode looks even more awkward than before. On the upside, he has one arm that ends in a hand (stowed in the bike's exhaust), but that other 'arm' is still just the front section of the bike... and I'm not sure a wheel like that is much of a weapon. Still, his awkwardness is somewhat endearing... |
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Superion Kind of a late birthday present, in that it was purchased mainly with Forbidden Planet tokens I received as a birthday present from my colleagues. This is the Japanese Superlink boxed set version, whereas Constructicon Maximus (below) is the official UK version, each part bought separately. Like CM, the gestalt robot is awkward to say the least. More articulated than a Gen 1 gestalt, but that's not saying much. Superion has knees, but no elbows, and the construction of the feet makes any kind of posing a difficult prospect. Worse still, while CM has claws approximating hands, Superion appears only to have guns on the ends of his arms. While CM's elbow articulation seems more by luck than judgement, Superion certainly has none. The use of soft rubber for some of Afterburner's parts reaches a new low - the crests on either side of Superion's head are made of rubber, making them feel very flimsy and cheap. Overall, though, Superion is a pretty decent model, far beyond his Gen 1 gestalt namesake in every respect. |
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Afterburner The main body of Superion, known in the West as Storm Jet, is a strange kind of thing. Plane mode is obviously some kinds of futuristic jet, but some parts seem very 'tacked on', and are clearly there only to allow Afterburner to be both a robot in his own right and the body of Superion. Transformation between the three modes is quite complicated considering the size of the model, and some of the plastic feels dangerously flimsy. The wings are made out of rubber, which doesn't exactly speak volumes for the quality of the figure, but it is very poseable. Strangely, his feet seem as though they were attached upside down - that is, his 'toes' turn upward. However, since the detail is on the underside - which is the visible side when he's Superion's body - it's reasonable to assume that this is not the case. One very curious fact is that, like Steamhammer, Afterburner is completely unarmed... and, while the limbs have Energon Stars (or whatever the Superlink equivalent was), he has nothing. This feels like an oversight, but he could just as easily use Energon weapons from other models. The biggest disappointment, however, comes from good old 'hollow body syndrome' - because his arms fold into the middle in jet mode, robot mode looks like a shell, with a huge gap between the nose of the plane and the robot's back. A pair of curious flap things at his sides do nothing to improve on his solidity. |
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Slingshot
& Skydive A pair of A-10 Tankbusters, one red and white, the other blue and white. It's amazing to see how far things have developed since Gen 1, and Slingshot is a prime example. Compare and contrast this cleverly designed, well-articulated model with Gen 1's A-10, Powerglide, or even with Galaxy Force's Sonic Bomber. <>Of the limbs, I think these two make the best planes and robots, simply because the plane mode is recognisable, and because of the quirky assymmetry of the robot mode. The heads are also strange and cute, with goggles/binoculars which can flip up onto the forehead. On the downside, their weapons are a bit on the crappy side. Because they have to double as hands/feet and attach to the plane mode, they are very strange-looking and rather awkward to attach in any of the three modes. |
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Firebolt
& Air Rider Strange, futuristic jets with colour schemes which complement those of Slingshot and Skydive, these two in many ways resembles the Gen 2 Cyberjets. While they're not overly convincing as jets, the robot modes are both well-proportioned and very poseable. Really, the only downside to these two is their very strange weapons. While they tend to be pictured being used as guns, they feel as if they should be used as batons or tonfa - bludgeoning weapons, rather than firearms.When in limb mode, these two are even less convincing, not least because the 'hands' are made up of both weapons attached via a small mounting plate. They look like neither hand nor foot, and make the super robot look very awkward. |
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Tow
Line As soon as photos of this mold appeared, fans were applauding the Generation 1 Ironhide/Ratchet homage. It's just a shame that he was never released as these characters outside of a TransFormers Collectors Club exclusive set (BotCon 2005). Tow Line is a great model in and of himself, though. The Gen 1 homage is just the icing on the cake. He's pretty poseable, as is the norm with the Energon line, he comes with a sort of mobile combat deck which he can 'Powerlinx' to, and he has a whopping great Energon weapon which also transforms into a surveillance pack that can mount on his vehicle mode's roof. My only gripe about this figure would be the colour scheme - vehicle mode is almost entirely shades of blue, but then the robot mode introduces beige and brown for no obvious reason. Strange choice, but it doesn't detract from the model too much. |
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Superlink
Black Rodimus Yup, basically a limited-edition, black version of the above model. The repaint is actually rather nice - rather than flat black plastic, it's a very dark grey with metallic flakes. Everything about the colouring complements the original so, even though the model isn't that posable, he looks good as a model in his own right and as a recoloured version of the original. |
| Decepticons | |
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Laserwave Also known as Shockblast, this is the Energon remake of Generation 1's Shockwave, who was never made available (not officially, at least) in the UK. Bizarrely, the US/UK toy called Tidal Wave is known in Japan as Shockwave, hence the name change for this character. Keeping the purple/grey/silver colour scheme of Gen 1 Shockwave, this fellow transforms into a strange cannon on tank treads, and a kind of satellite/base thing. Neither of these modes are particularly exciting, but the robot head actually isn't as obvious as I'd been lead to believe. Robot mode is where it's at... Obviously, the huge gun arm isn't posable and looks rather odd... and, to be honest, the shield thing on the other arm looks odd as well. All things considered, though, he's very posable and the overall design of the figure is good. Close enough to Shockwave to act as a homage, but different enough to be unique. This toy didn't come with either an Energon Chip or any Energon weaponary... whether this 'oversight' has been corrected in the US version, I don't know... but I was pretty disappointed that there wasn't a chip at least. |
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Nightscream
Reverse (Starscream Gen1 colourscheme) I wasn't too keen on the original incarnation of Starscream in the Energon line. Firstly, the dark grey/light blue-centred colourscheme was all wrong, then the toy itself seemed to be little more than a slight upgrade to some of the Gen2 planes - which were rubbish, all-plastic things. Still, the re-release, with it's Gen1 homage colouring, is a bit of an improvement. Strangely, while the US release may be lacking the transparent parts so popular in the Energon line, he doesn't have the battle damage that remains in the Japanese version. I had thought that the whole point of this character was that he was a fully repaired and upgraded version of Starscream... but apparently not. Both plane and robot modes are adequate, but not thoroughly convincing. The plane's wings are angled downward, so it'd never make it off the ground, and the robot's arms look terrible to accomodate the transformation. Still, he is incredibly posable, and the Gen1 homage is even more obvious in robot mode. I was very lucky to find him in Forbidden Planet and, yes, I payed a frankly extortionate price for him. He's not available from my usual - reasonably priced - suppliers, though, so I guess it was worth it. I just wish he'd been a bit bigger... Oh, and this guy came with an Energon chip and an extra Energon weapon to go with the standard rifle and sword combo. Why he was packaged with Insecticon's spike, though, is anyone's guess... |
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Battle
Ravage I told myself I would never buy this toy because, frankly, it's rubbish. The only Energon toy worse is Cruellock and his redecorated brothers. And, yes, I'm aware that he has a robot mode but that's the reason he's rubbish. Ravage should have just been a robot panther and that's that. No transformation necessary, and certainly not a simplistic 'twist the waist and stand him up' transformation revealing a terrible, terrible robot head. Panther mode looks pretty decent... Given the size of the panther head, though, it would have been nice to have a mouth that opened. Ravage's Energon weapons are basically a missile launcher and a gun sight. Look closely, though, and you'll notice that the sight is a clear homage to Gen 1 Megatron's Fusion Cannon. The two pieces can be plugged into Ravage's shoulders in both panther and robot modes, or they can be combined into a single gun for him to hold in robot mode. |
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Divebomb One of the better Energon toys, on the whole, looking reasonably good as both a bird and a robot, though the head sculpt is rather disappointing, and makes for a very stubby tail in bird mode. Transformation is fairly simple, with the wings becoming legs and the head splitting in half to become the arms. Which is where things fall down, as the robot mode has claws instead of hands. While this may suite the character, the mold detail on the inside of the claws is hopeless. His Energon weapons are a couple of blades which attach to the sides of his bird-mode head. They also act much like tonfa in robot mode, or they can attach to each other to form some kind of throwing weapon. Oddly, while the Autobots tend to have red Energon equipment, there's no consistency with the Decepticons/Terrorcons. Another oddity is that Divebomb only has a Decepticon insignia on his Energon crystal socket, while Ravage has that, and one printed on his shoulder. |
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Shadowhawk
Cosmos Type Essentially nothing more than a blue repaint of the original white Shadowhawk/Divebomb, this one was a limited edition. Surprisingly, while the colour shift for the robot is quite dramatic, his Energon chip and weapons are barely different. This colourscheme manages to be less garish that the white/gold/dark blue of the original, and suits the model well. I consider this to be a very lucky find, considering how quickly they disappeared when first released... and it's an effective replacement for the BotCon Exclusive repaints as Buzzsaw and Laserbeak, which are just as rare, but far more expensive. |
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Galvatron
General Carrying on the grand tradition of doing a Galvatron repaint of the Megatron models, Superlink Galvatron G looks very much like the character from Transformers The Movie in robot mode, and his alternative mode is a very chunky looking jet fighter. Oddly, there are two different versions of both Megatron and Galvatron, the other being about 10-15% bigger and with a slightly different paintjob... Slightly better, in fact, but let's not get too picky. In common with most of the Energon range, his transformation is very simple, and his head is fully visible in plane mode. While the robot looks pretty good, the wings and the nose of the plane hang off his back (though the nose does store his sword). What's really rather cool about this model is the suggestion that this reincarnation of Megatron/Galvatron is so powerful, he uses his Armada tank mode as an arm-mounted weapon. And he's not lacking in weapons - shoulder cannons, wings bristling with guns, and an extra Energon sword. This model has some pretty good electronic sound effects in
the tank,
too. Just a shame the Armada version's light isn't also present. |
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Shockfleet Bizarrely renamed Mirage for the western market, Shockfleet is another Japanese version - like Galvatron G, Nightscream R and Laserwave, above - and I came across him utterly by chance. I was uptown with my old mate Paul, headed in the wrong direction (we really meant to head to Piccadilly Circus, but I started walking toward Tottenham Court Road for no obvious reason. I saw a sign for a shop I'd heard of, found the shop, went in... and there was Shockfleet, sitting cheekily on a shelf at the back, amongst other things I could easily find a home for. Robot mode looks particularly Gundam-inspired, particularly in the legs. Transformation is complex, but quite satisfying - a far cry from some of the simplistic ones like Galvatron G. Also, somewhat surprisingly, given his size, he comes with electronic sounds, powered by a pair of AAA batteries in his backpack. They amount to one sound for the deployment of an extra pair of cannons, and one firing sound. Both can be activated in either robot or boat mode. His 'hyper mode' also flips out the arm-mounted launchers, so they're out on wings. As a boat, Shockfleet's hyper mode turns him into a hydrofoil. While the obvious complaint with this model is the boat mode kibble - the whole front of the boat trails from his sides on a pair of ball joints - they work quite nicely and can be posed either for show or for added stability. Shockfleet is a unique figure, and easily one of the best in the Energon/Superlink line. |
| Sharkticon Taking his name from the Quintesson attack drones from TransFormers The Movie, and his look (according to one source) from the Decepticons' spaceship from the original Gen 1 cartoon, Sharkticon is one of a few Energon toys made by Hasbro which didn't feature in the cartoon. It's a shame if this is true, because it's quite an excellent model. His colourscheme is very Decepticon, and not dissimilar to Shockfleet, above. His alternate mode is a heavily armed submarine but, due to very clever design, his silhouette is VERY shark-like. The front of the submarine can open up to reveal two torpedo launchers, aside from the cannons which litter his front end. In robot mode, most of this armament hangs off his back, but the sides can still open and twist round to give him access to the torpedo launchers. This is very useful, as he came with absolutely no Energon accessories. Apart from the things on his wrists, which may be guns of some kind, robot mode is essentially unarmed until the torpedo launchers come out. With no 'Powerlinx' requirement, all of the Decepticons in this line are far more posable than the Autobots, and Sharkticon is no exception. Some of his movement is limited by the requirements of transformation, but he still has quite a range. |
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Slugslinger A very clear Generation 1 homage in terms of overall look, but Energon Slugslinger and his forebear couldn't be more different in terms of their colourschemes or their armaments. As the name implies, both are fond of blasting everything in sight but, while the original was a Targetmaster, with a transforming handgun, this update has a shoulder-mounted cannon. Both iterations of Slugslinger transform into dual-nosed/cockpitted aircraft but this one is far more complex and satisfying. On the original, the entire nose section of the craft flipped over onto the back of robot. This version uses the twin fuselages as legs. As with most of the Energon line, Slugslinger is amazingly poseable. The only things limiting his movement are the landing gears attached to the inside of his elbows. Considering how small and thin his feet are, this is actually a very well-balanced model, making for some quite dramatic posing possibilities. One oddity with this model is his face - one half looks quite normal, the other half looks as if it was melted away to reveal a kind of robot skull. Supposedly this is because Hasbro didn't want any 'pretty' Decepticons... As far as I know, Slugslinger was never made available in the UK and so was very hard to find, even online. I managed to pick this one up on eBay, from a seller in Greece. |
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Steamhammer Strange name for a robot who turns into a digger... But then, his shovel is attached the wrong way round (according to the card art, rather than the photos or instructions), so maybe he uses it as a hammer. The strange thing is, while having the shovel round the right way would work better in robot and digger modes, when he becomes the body of Constructicon Maximus (did Hasbro lose the rights to 'Devastator'?), the shovel would cover his head... Bit of a design flaw, I'd say. As with all the Energon models, despite the complicated mechanics of transformation and combining, Steamhammer is a very posable model, and manages to look impressive in all modes. Once complaint I'd have is that - aside from his shovel arm - he has no weaponry, and didn't come with an Energon star, despite having a socket for one. This is only a minor disappointment when offset against his other features. The strangest thing about Steamhammer is that his speciality is supposedly communications and codebreaking... so why on Earth is he one of the Energon Constructicons? |
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Wideload Since the first wave of Energon Constructicons is so long passed, I snagged two each of limbs 3 and 4 rather than have half the set and a long, painful search ahead of me. The advantage is that limbs 1 and 2 are essentially the same, but with a different paint job, so I'm really not missing much. Carrying on the convention of giving inappropriate names to the models, we have a crane called Wideload. Why they didn't give that name to Bonecrusher (below), or even Sledge (the other version of that same model) I'll never know... Surely there are better names for a crane than 'Wideload'... then again, the other one is called 'Duststorm', which is probably even worse. Robot mode is very posable, though the ball joints on the hips are a little on the weak side. The long crane arm has been done better elsewhere... |
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Bonecrusher The only one of the Energon Constructicons to have a name used by one of the original Constructicons, Bonecrusher is now a steamshovel rather than a bulldozer. Aside from the necessity of making them all look different, I can't understand why such strange paintjobs have been used on these Constructicons - they look very inconsistent. Transformation of this one is very clever, in that the legs of the robot swing right round from one end of the vehicle to the other, and he still has a rotating waist! Can't figure out what his weapon is supposed to be... Perhaps a form of scythe? |
| Constructicon
Maximus Actually conspires to look better with two of each of limbs 3 and 4, rather than one each of 1 to 4, largely because 1 and 2 have even stranger colourschemes which jarr horribly with the main body. The reason for the incorrect orientation of Steamhammer's shovel is very obvious in this mode as, round the right way, it could cover C.M.'s head or just generally get in the way. Constructicon Maximus (can we just call him 'Devastator'?) is far more satisfying a gestalt than any of the Gen 1 gestalts, particularly the original Devastator. While he still doesn't have elbow joints (except if you cheat with Wideload/Duststorm and forgo stability in favour of posability), he does have articulated knees, hips, waist and shoulders, so he could never be called a brick. |
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